What’s really interesting about De Blob, as Joost points out in his Gamedev.net post, is that the actual physics simulation of the main character is a simple rigid body sphere. The squash and stretch of the blob and the squishy-sounding audio creates the illusion. Even though the game feels like you’re controlling a blob of fluid, this is entirely accomplished by the presentation. It’s a very powerful example of how our internal, mental simulation of a game world can actually be much more complex than the computer’s underlying simulation.
- Operative System: Xp / 2000 / Vista / 9x
- Processor: Intel 1.7 gigahertz (or equivalent in AMD)
- memory RAM: 512MB
- 32mb 3D Graphic Car
How To Download File :
Click on Show :